Optimizing Games by Using Font Icons
For a couple of years now I've been using custom font packages to render generic icons in my Unity games. My most obvious example is Orbert, which has a minimalist design and allowed me to get away with quite a few font icons. It's very simple to do and has many benefits: Optimizes game file size (less textures) Optimizes memory consumption (less textures) TrueType Fonts can scale to any size you need There are tons...
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