Why I Don't Use Unity's JavaScript

When I started using Unity in 2005 I was very attracted to programming with JavaScript. It had easier syntax and less rules for me to bother with. And Unity's documentation at the time was completely done (I think) with JavaScript examples. It just made sense to use it. I continued using JavaScript for 4 years. During that time I ran into many confusing frustrations and started to gradually strictly type my JavaScript to avoid problems. It eventually reached the point where it just made sense to switch over to C#. I can't stress enough how much of a difference this...
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See You at Unite 2011

Hello again folks! Today I'm happy to share with you that I'll be heading off to Unite 11 in a few days to represent Lumos Game Analytics with my good pal Matthew Miner. So if you'd like to meet up at some point, whether it be to discuss Lumos or just to grab a drink or two, just give one of us a shout. We had a lot of awesome developments over the summer while...
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Lumos Wins Velocity Venture Fund Competition

Last week the game analytics service I have been helping with, Lumos, won an entrepreneurial competition held by the University of Waterloo (UW). We received a whopping $25 000 from UW's startup incubator called Velocity. Thanks to this funding there will be a lot more development time put towards Lumos in the coming months, and that is very exciting indeed. You can read all about it here. While we're on the topic of exciting things, earlier today I made a video tutorial on how to get started with Lumos. Not only is it short, simple, and informative, but you also...
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Lumos - Your Game Analytics Service

For the last half year I've been working with a team on a new service that's launching today called Lumos (www.uselumos.com). Lumos provides game developers with an extremely useful analytics system that is very simple to use. In fact, it's almost entirely automated. At the moment we completely support the Unity game engine, with support for other engines currently in the works. Oddly enough there really doesn't seem to be any decent analytics services available for game developers at the moment. So I encourage you to check it out and give your input on the website or contact me directly....
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Farewell dimeRocker

This is a bit overdue. I left OverInteractive Media Inc. (OMI), the creators of dimeRocker, at the end of February this year. A decision made because I was ready for something new and wanted to return to my home province of Ontario. My experience with dimeRocker was incredibly valuable. I came on as the 3rd employee (they are now much bigger) and was expected to be able to do everything, even though I was hired as a Unity developer. I had to jump into software architecture design, server-side and front-end programming, and eventually Unity and Flash AS3 development. It was...
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