The time and opportunity has come for me to stop working for game studios and begin working full-time with my own company, Rebel Hippo Inc. along with my swanky co-founder Matthew Miner, our company is best known for creating Lumos Game Analytics for the Unity game engine. We've been brewing up big plans for how we'd like to transform online services in the game industry and soon we'll reveal our latest and greatest product which will be of great interest to indie developers and small studios alike. If you're a fan of Lumos (of course you are!) then, yes, it...Read More
This year I'll be competing against some friends in a new yearlong game competition called Play Fight 2013. The goal of the competition is to see who can make as much money as possible off indie games, while being open about the entire process. So I'll be sharing progress updates regularly on the Play Fight site, as well as my earnings, marketing strategies, and of course development decisions. The competition started January 1st so there's not much to see yet. But I have created my first post which outlines my strategy, as well as an initial prototype. I haven't heard...Read More
Last month I released my first mobile game Frocket. It's an arcade style action/puzzle game where the player launches through levels using barrels to find delicious cupcakes. The full version was launched as a $0.99 game on iOS for iPhone and iPad. A couple weeks later we released a lite version for free with less content, no Game Center, and no Score Attack mode. Immediately following the release of the lite version, we released the...
Today I experimented with Apple's Game Center for the first time and thought I'd share some pointers. I'll assume you are a registered Apple Developer and already understand how to create certificates and provisioning profiles. The first thing to know is that to use Game Center you will need to create 2 App IDs for your game on developer.apple.com. One is a wildcard App ID and the other is an explicit App ID. On iTunes Connect when you create a new App you must choose a bundle ID (wildcard App ID) and then type a suffix that matches an exclusive...Read More
With the release of Unity 3.5's Flash export option there are many new opportunities for Unity and Flash developers. Since my career has mainly involved working with both technologies, I wanted to try loading a Unity-exported SWF file into a Flex application to prove the possibility of a Flash game incorporating Unity content. It's straightforward to do, but the requirements aren't documented in one spot. This article should help solve that. It does not cover Flash-to-Unity communication, but it's the right place to start. Below is a short list of requirements that I'll be explaining: Flex project must use at...Read More