The time and opportunity has come for me to stop working for game studios and begin working full-time with my own company, Rebel Hippo Inc. along with my swanky co-founder Matthew Miner, our company is best known for creating Lumos Game Analytics for the Unity game engine.
We've been brewing up big plans for how we'd like to transform online services in the game industry and soon we'll reveal our latest and greatest product which will be of great interest to indie developers and small studios alike. If you're a fan of Lumos (of course you are!) then, yes, it is appropriate for you to be overflowing with joy right now. Expect similar ease-of-use but much more awesome. Stay tuned!
This change means I've stepped down as the lead game designer of the mobile team at Ganz. But fear not Frocket fans, there are some wicked ideas being tossed around at the studio that you and I should both look forward to. We learned quite a bit from developing Frocket and iterating on feedback. It's safe to say the future titles are sure to be barrels of fun (see what I did there?).
Later this week I'll be moving to the Kitchener-Waterloo area to work out of our office at the VeloCity Garage. It'll be cool working in that space with fellow entrepreneurial nerds. Aside from gaining peer knowledge on topics such as world domination, it'll be great to work in a place where everyone shares a passion and desire for bettering this tech-savvy planet we live on.
An ongoing project Matthew and I will have in our office space is building a MAME arcade machine. Aside from taking the quarters from every sucker in that complex, it may also serve purpose as a demo machine for some of our new products coming out. I'll be posting more on our creation process of the machine since we're doing it from scratch. Legit.
That's about it for now. Enjoy this image of video game deaths in the style of Edward Gorey's Gashlycrumb Tinies!